Implemented Albatross

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BARTHOLOMEW

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The version SGM currently runs (albatross_final) has a glitch that has about a 10% chance of randomly crashing the server when selected. When playing in single player, testing out maps, I found the version on steam was different than the one on SGM, albatross_fbeta. I decided to test the maps in single player by selecting them over and over until they crashed. What I found was that in about 15 times picking final, my client crashed 2 times ( "MapEntity_ParseAllEntities: found K while expecting ( ) and I got some weird lag another time. Fbeta I ran about 30 times, no lag, no crashes. I'm not sure why Fbeta is listed on steam rather than final (maybe Final was recognized to crash servers), or what specifically changed between fbeta and final, but whatever it is caused the crashes.
 
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kill waffle

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+1 If this version doesn't crash there is no reason not to have it
 

Pokeben10

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If there's a version that doesn't cause any issues, then of course, add it. It's a good map.

+1
 

SavannahBanana

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would love to see this back but I did found some missing textures here and there around the map
 

Lunar

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SavannahBanana

I Love RDM
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j3kgruesome

thick in the thighs, but thicker in the head
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I will be accepting this suggestion, but under one clause
If we notice a high number of crashes being caused while the server is playing this map we will remove it indefinitely from AHG
 
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