Implemented Clientside voice scale

Status
Not open for further replies.

Elvis

TheHoundDogs
Legacy
With the recent updates to GMod, facepunch has added a few pretty sweet features, one of which ill cover in this suggestion. Its clientside voice scale. Typically you are stuck with 2 options when it comes to people who are being relatively loud on the server. You have option A - mute them, which if they are giving pretty good callouts as to who the traitors are wouldnt be ideal even if they are being loud. You have option B - Lower the voice scale of the whole server, which could make it to where the soft spoken are harder to hear.

Now we have a third option. With this new update each player could have their voice scale increased or decreased with how loud or quiet they are being. https://gmod.facepunch.com/blog/june-2021-update This is the link to the recent update showcasing the features added. It explains that the code is default on the sandbox scoreboard by default, but for other gamemodes it will have to be implemented by either the gamemode developer or the server developers manually. Luckily I have found said code needed to make this a possibility.


Not only does this work on a per player basis this also works on a per server basis. Say you turn a player down for being too loud, the server dies down and you eventually make your way to vanilla. If said player also hops to vanilla, the value set on one server will be persistent when you both hop, as long as you dont close your game between servers.
 

iii

Member
Legacy
Since the July 1st update this has actually already been implemented for TTT, however it somehow isn't implemented on the servers.

I tested it before posting this, and on a unmodified TTT you can right click the mute buttons in the scoreboard and it brings up a volume slider instead, which isn't the most intuitive UI, but it does work.

@My Dime Is Up any idea why it doesn't work on the server?
 
Status
Not open for further replies.
Top