Massive +1 to this. I believe the reason often cited in SGM was the conflict this had with the damagelogs etc. With dime developing hopefully these issues can be resolved.
Massive +1 to this. I believe the reason often cited in SGM was the conflict this had with the damagelogs etc. With dime developing hopefully these issues can be resolved.
Id +1 this, if we can code the damage logs from deathmatch not to mix up with damage logs from the ongoing round. Also the mentioned lag does make this a problem, but if we can steer past these two cons, then Im down for it.