OG's remember
steamcommunity.com
You throw down your hex activation grenade and a circular shield forms where it was thrown, lasts about ~10 sec, maybe less. Was a very underrated detective weapon on SGM that no one ever used because it wasn't around for long enough for people to get used to it and actually strategically use it.
Uses:
Before you argue that this is too OP, it really isn't. Ya it can absorb any damage, from shielding you from a storm of bullets to protecting you from a C4 that you are right next to. But when this was on SGM, it was never even commonly used. And the only time I've ever seen it used was in one of those 4 main scenarios above^. Those scenarios don't happen very often anyway, so it's not like the hex shield will be usable every round. You won't always have a hex shield ready in hand, but on the occasion that you do, it can be quite useful. If anything, it helps nerf already OP traitor weapons, such as C4 and gauss rifles. Oh, and jihads too.
Original implementation in SGM --> https://www.seriousgmod.com/threads/the-silencer-the-hex-shield-new.37500/
Steam Workshop::Portable Force Field
You throw down your hex activation grenade and a circular shield forms where it was thrown, lasts about ~10 sec, maybe less. Was a very underrated detective weapon on SGM that no one ever used because it wasn't around for long enough for people to get used to it and actually strategically use it.
Uses:
- Throw it onto a death station, step into the shield to activate death station, quickly step out, let it blow up without harming anyone
- You find a C4 with 4 seconds left, hex shield already in hand, throw it onto the C4 so that all blast damage gets absorbed within the shield, no one is harmed
- You're last inno, 4 traitors hunting you down, slim chance you'll win but at least you can turn it into an entertaining and more fair of fight by throwing a hex shield down to have some cover for yourself
- Traitor throws a frag at spawn to kill the AFKs, you throw a hex shield down onto the frag, letting the damage get absorbed and no AFKs left harmed
Before you argue that this is too OP, it really isn't. Ya it can absorb any damage, from shielding you from a storm of bullets to protecting you from a C4 that you are right next to. But when this was on SGM, it was never even commonly used. And the only time I've ever seen it used was in one of those 4 main scenarios above^. Those scenarios don't happen very often anyway, so it's not like the hex shield will be usable every round. You won't always have a hex shield ready in hand, but on the occasion that you do, it can be quite useful. If anything, it helps nerf already OP traitor weapons, such as C4 and gauss rifles. Oh, and jihads too.
Original implementation in SGM --> https://www.seriousgmod.com/threads/the-silencer-the-hex-shield-new.37500/
Last edited: