I don't know how modifiable the window is, but a damage vs dps stat could be useful. If that can't be shown, I think actual damage would be better than dps.Depends. I know some people might prefer dps for automatic guns since I don't believe we have a rate of fire statistic, but this is pretty useless for pistols like you describe. Could possibly replace dps with damage per shot for non auto weps?
small amount of damage![]()
This is a little misleading