This is not a suggestion advocating Prop Killing.
After Hours Gaming TTT has an ongoing issue where a decent portion of the community sees propkilling as one of the main reasons as to why they come to the server, unfortunately, it does have a tendency to get repetitive and game ruining especially for new players. Having 2-3 rounds in a row ended early because someone missed their target or just thought it was okay to propkill you is never fun, and often results in you either going AFK waiting for your next 30 seconds of gameplay or altogether leaving the server to go play something else. I'll admit, I was a part of the problem at one point where I took any opportunity to propkill, but I do see now that it's a very one dimensional way to play TTT and can get repetitive for players on the receiving end of the barrel.
There is multiple conflicts that prevent this problem from being resolved however. Firstly, people that are propkill RDM'd often do not report (new players usually just leave, even if they do file a RDM report), secondly, even when a report is filed, the victims are shamed for filing an RDM report, usually resulting in the report being canceled/forgiven, or again, the victim just leaving ; this often allows propkill RDMers to propkill without any punishment, feeding the issue. The third conflict, there is a large portion of the community that only comes to AHG specifically so they can have fun propkilling. Lastly, when you are trying to play TTT normally, you often do not know whether or not you should kill propkillers because :
A.) They could be innocent, and you will lose karma.
B.) They could get mad you killed them, harass you, or otherwise leave.
C.) There is multiple people propkilling, and it is logically irrational to believe that all of those players are Traitors
D.) As an extension of the above, killing one propkiller for a traitorous act (killing with a prop) will often result in you being targeted by the other propkillers because you have now commited a traitorous act (killing propkiller that killed with prop)
When you do not kill those propkillers, you often have to watch as your inevitable 1 shot demise comes, and it stings when they turn out to be a traitor the entire time anyways. Damned if you kill, Damned if you don't.
The obvious answer to the issue is to stop complaining about the problem, but rather, take action on it. We need a compromise, so that TTT enjoyers may enjoy the game of TTT, but propkiller fans may still find release every once in a while.
This is where Prop Battle Royale comes in, the premise of the funround being exactly what it sounds like.
The mode will play out as a deathmatch, last man standing wins, most kills gets honorary mention/points. All players will be stripped of their weapons and instead be left with Coomer's Hands (or regular magneto sticks, doesn't really matter), Spectator prop punch should be amplified x10, and a deadzone should force players towards the center of the map so nobody camps in a closet and door spams. Not only will you be able to propkill during the round, but you will also be able to propkill in the afterlife allowing spectators to keep having fun and insure that the round does not take too long. The deadzone acts as an inhibitor to delaying and a cleanup for AFKs that spectator props are unable to get to, but is not necessary.
The funround will combine both the Lead Admin made funround of amplified spectator prop punch that players may remember from last winter event, and regular propkilling to isolate the unconventional gameplay to a single round, similar to the premise of the movie The Purge. For those regular rounds of TTT, well, just play TTT, and report the RDMs that you don't appreciate - nobody's forcing you to keep it or get someone slain, but you can use the report system to let someone know to knock it off.
After Hours Gaming TTT has an ongoing issue where a decent portion of the community sees propkilling as one of the main reasons as to why they come to the server, unfortunately, it does have a tendency to get repetitive and game ruining especially for new players. Having 2-3 rounds in a row ended early because someone missed their target or just thought it was okay to propkill you is never fun, and often results in you either going AFK waiting for your next 30 seconds of gameplay or altogether leaving the server to go play something else. I'll admit, I was a part of the problem at one point where I took any opportunity to propkill, but I do see now that it's a very one dimensional way to play TTT and can get repetitive for players on the receiving end of the barrel.
There is multiple conflicts that prevent this problem from being resolved however. Firstly, people that are propkill RDM'd often do not report (new players usually just leave, even if they do file a RDM report), secondly, even when a report is filed, the victims are shamed for filing an RDM report, usually resulting in the report being canceled/forgiven, or again, the victim just leaving ; this often allows propkill RDMers to propkill without any punishment, feeding the issue. The third conflict, there is a large portion of the community that only comes to AHG specifically so they can have fun propkilling. Lastly, when you are trying to play TTT normally, you often do not know whether or not you should kill propkillers because :
A.) They could be innocent, and you will lose karma.
B.) They could get mad you killed them, harass you, or otherwise leave.
C.) There is multiple people propkilling, and it is logically irrational to believe that all of those players are Traitors
D.) As an extension of the above, killing one propkiller for a traitorous act (killing with a prop) will often result in you being targeted by the other propkillers because you have now commited a traitorous act (killing propkiller that killed with prop)
When you do not kill those propkillers, you often have to watch as your inevitable 1 shot demise comes, and it stings when they turn out to be a traitor the entire time anyways. Damned if you kill, Damned if you don't.
The obvious answer to the issue is to stop complaining about the problem, but rather, take action on it. We need a compromise, so that TTT enjoyers may enjoy the game of TTT, but propkiller fans may still find release every once in a while.
This is where Prop Battle Royale comes in, the premise of the funround being exactly what it sounds like.
The mode will play out as a deathmatch, last man standing wins, most kills gets honorary mention/points. All players will be stripped of their weapons and instead be left with Coomer's Hands (or regular magneto sticks, doesn't really matter), Spectator prop punch should be amplified x10, and a deadzone should force players towards the center of the map so nobody camps in a closet and door spams. Not only will you be able to propkill during the round, but you will also be able to propkill in the afterlife allowing spectators to keep having fun and insure that the round does not take too long. The deadzone acts as an inhibitor to delaying and a cleanup for AFKs that spectator props are unable to get to, but is not necessary.
The funround will combine both the Lead Admin made funround of amplified spectator prop punch that players may remember from last winter event, and regular propkilling to isolate the unconventional gameplay to a single round, similar to the premise of the movie The Purge. For those regular rounds of TTT, well, just play TTT, and report the RDMs that you don't appreciate - nobody's forcing you to keep it or get someone slain, but you can use the report system to let someone know to knock it off.