The maps not that big honestly unless someone is running away from you and delaying its easy to find people with radar and after a few rounds of it its pretty easy to get the layout and not get lost on itThis map is simply too big and makes traitor infuriating as there are tons of nooks and crannys that even with a radar can be hard to find
It's so big to the point I wouldn't be surprised if it was used for an rp server
"is it foyer or foyay?"-1
Though it is a large map many people tend to concentrate in the major areas like the "foyer" and conjoining offices. I do not see much delay on the map and getting to know the map is part of the experience as it is with every map.
Also, it is important to have a mix of a few large maps along with the small maps to balance out gameplay and provide a diverse environment to play in. Plus I just like the map a lot
There also used to be pipes on the wall to the left and right of the main entrance that you could jump on. I used to sit there and wait for traitors to kill afks. This must be an old version of the map.Naw you can't just remove the best map from rotation just like that. The map may be large, but that doesn't really make it hard to traverse, the inclusion of teleporters and numerous landmarks help to make every part of the map recognizable and easily to travel to, compared to maps like waterworld or lazertag, which don't really have any landmarks or quick-travel options. The only part of the map that I could see as a hassle to travel through is the pipe system connecting the control room and the lower level, but no one really uses those to much. And besides, as people have already pointed out, people tend to stay in the lobby anyway, whether it be to propkill or to see the map easter egg when it is completed.
-3.6
However, I have noticed that there are some things missing from the map, probably due to Optimal not being able to incorporate them correctly (The tester not changing playermodel colors to verify their roles, the ladders in the elevator shafts not fitting through the platforms, the lack of the fun little barrel contraption in the laser room, etc.) If anything, I think it would be nice to have those things back, as the map in its current state seems a tad unfinished. I mean this as no slight to Optimal, but I'm sure Matt2468, the creator of the map, would be willing to help, considering he has played on SGM in the past, and I'm pretty sure he helped out incorporating the map into SGM in the first place.
Sorry I'm rambling I'm at work doing nothing.
let me clear up some things. the map ran poorly, and the file size was huge (OG 299mb -> AHG 117mb). this will explain my removal of some props, which reduces file size as well as increasing FPS.However, I have noticed that there are some things missing from the map, probably due to Optimal not being able to incorporate them correctly (The tester not changing playermodel colors to verify their roles, the ladders in the elevator shafts not fitting through the platforms, the lack of the fun little barrel contraption in the laser room, etc.) If anything, I think it would be nice to have those things back, as the map in its current state seems a tad unfinished. I mean this as no slight to Optimal, but I'm sure Matt2468, the creator of the map, would be willing to help, considering he has played on SGM in the past, and I'm pretty sure he helped out incorporating the map into SGM in the first place.
Sorry I'm rambling I'm at work doing nothing.