Part 2 will be out sometime later this weekend. That'll include new end round music, player models, and bug fixes.
Map Changes
Weapons
M1 Garand
Mk 11
M1918 BAR
Tommy Gun
USC
AN94
Galil
Five Seven
Luger
TMP
Silenced USP
Double Barrel
Map Changes
- Added ttt_alps
- Added ttt_datmap_v2
- Added ttt_forest_final
- Added ttt_hotwireslum2016
- Added ttt_intergalactic
- Added ttt_mc_jondome_f1
- Added ttt_richland_fixed
- Added ttt_portals_v9
- Added ttt_spacecraft_03d
- Added ttt_concrete_b3
- Added ttt_canyon_a4
- Replaced ttt_metropolis_v2 with ttt_metropolis (the version that was on SGM)
- Replaced ttt_nuketown with ttt_mc_nuketown_b1
- Replaced ttt_mw2_highrise with ttt_highrise_r1 (adds map secrets and movable props)
- Removed ttt_mw2_scrapyard (performance issues)
Weapons
M1 Garand
- Added new weapon
Mk 11
- Increased recoil by 50%
- Decreased magazine capacity from 20 to 10
M1918 BAR
- Decreased cone by 75%
Tommy Gun
- Decreased cone by 10%
- Increased rate of fire by 20%
- Reduced loudness of firing sound
USC
- Reduced cone by 50%
AN94
- Eliminated recoil of first shot in burst
- Increased recoil of followup shots by ~63%
Galil
- Increased recoil by 20%
- Decreased headshot multiplier from 2.7 to 1.9
Five Seven
- Increased fire rate by 50%
- Decreased cone by 50%
Luger
- Increased fire rate by 33%
- Increased body damage by ~15%
- Decreased headshot multiplier by 50%
- Increased max reserve ammo from 16 to 32
TMP
- Now spawns with full ammo on purchase (30 + 60 reserve)
Silenced USP
- Now spawns with full ammo on purchase (12 + 24 reserve)
Double Barrel
- Fixed bug that allowed a third shot during reloading
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