Rejected Traitor count on low pop

Status
Not open for further replies.

Temar

Active Member
Assistant Director
VIP
Legacy
since the traitor count is 1 per 4 players when we have 7 for example we end up with 1 traitor vs 6 innos
so im thinking when player count is 6 or 7 there should be 2 traitors instead to help balance at that low pop count
 

j3kawesome

thick in the thighs, but thicker in the head
Administrator
Moderator
Prestigious
Legacy
that is when you need to get 🌟 creative 🌟
 

Ted

The cuddly bear
Prestigious
What is next? 3v9 moving to slow? let's add one more there too >.<

Ever since the ability to buy/add more T's to the game i disliked the gamemode more and more because it is more a fast pase chaosTDM then real TTT
 

Virunas

CONDUCTOR WE HAVE A PROBLEM
Prestigious
Legacy
I was going to support this, but tbh people can just buy T yea.
-1
 

waffle

[VALVᴱ] employee
VIP
Legacy
2v4 or 2v5 is very unbalanced traitors have op traitor items like barrel guns and harpoons that just immediately kill someone a single traitor already gets 3 credits and gets credits for kills so having 2 traitors wouldn't be fun on a 7 player server
 

RyanHighman

I Love j3kawesome!
Lead Administrator
Prestigious
VIP
Legacy
Most of the time people end up goofing off on low pop, and if you wait enough its basically a 1v4 or 1v5.
 

Halen

Active Member
VIP
Legacy
Low pop is normally super casual and the T shouldn't have any problem taking out 5 or 6 innos if he really wants to.
 

My Dime Is Up

My Dime Is Kachow
Developer
Moderator
VIP
Legacy
I like the idea and thinking. I can see how 1 traitor for 6 players can be low, however I feel like the gamemode has been designed this way for a reason and people can still buy T. Good in theory not in practice
 
Status
Not open for further replies.
Top