Rejected Traitor count on low pop

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Temar

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since the traitor count is 1 per 4 players when we have 7 for example we end up with 1 traitor vs 6 innos
so im thinking when player count is 6 or 7 there should be 2 traitors instead to help balance at that low pop count
 

j3kawesome

thick in the thighs, but thicker in the head
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that is when you need to get 🌟 creative 🌟
 

Ted

The cuddly bear
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What is next? 3v9 moving to slow? let's add one more there too >.<

Ever since the ability to buy/add more T's to the game i disliked the gamemode more and more because it is more a fast pase chaosTDM then real TTT
 

Virunas

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I was going to support this, but tbh people can just buy T yea.
-1
 

waffle

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2v4 or 2v5 is very unbalanced traitors have op traitor items like barrel guns and harpoons that just immediately kill someone a single traitor already gets 3 credits and gets credits for kills so having 2 traitors wouldn't be fun on a 7 player server
 

RyanHighman

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Most of the time people end up goofing off on low pop, and if you wait enough its basically a 1v4 or 1v5.
 

My Dime Is Up

My Dime Is Kachow
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I like the idea and thinking. I can see how 1 traitor for 6 players can be low, however I feel like the gamemode has been designed this way for a reason and people can still buy T. Good in theory not in practice
 
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