Important TTT v1 Rollout Thread

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Desert

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Mapvote 2.0

Hello everyone, it is my pleasure to announce the release of Mapvote 2.0! Mapvote 2.0 is a UI overhaul and optimization of the map voting system, along with some changes to how often a map appears.
So without further ado, let's get into the update notes.

User Interface

  • The total amount of maps in the voting list is now 25. (Down from 27)
  • Maps are now initially displayed in a 5x5 grid.​
  • After 10 seconds, the bottom 16 maps are eliminated and the remaining are displayed in a 3x3 grid.​
  • Improvements have been made to font scaling and font scrolling (for the really long map names).​
  • The random map choice will appear in the center of both the 5x5 and the 3x3 grid.​
  • A "hidden" phase is enacted for the first 10 seconds of a vote. No one will be able to see each others' votes during this time.​
  • After the hidden phase ends, votes will be revealed and the aforementioned map elimination will occur.​
  • Players will be warned in chat and on-screen if their map choice was removed.​
  • Battleship-style grid markers have been added to help users dictate to each other their desired map choice. (e.g. "A1", "D4")​
  • Map suffixes (_ahg, _v3 _b5, etc.) have been removed for clarity.​
  • Fixed an issue where player avatars become very large above a certain voting threshold.​
  • A red border is now added to the map that you choose.​
Map Cooldown
Maps that win the vote are now put on a 16-turn cooldown. The random map choice can't be locked and will not choose a locked map. This should help break the cycle of the same five maps.

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UI Updates

With the addition of the updated !spray menu, you got a sneak peek into what the new UI direction is for AHG. I've gone ahead and updated some of the other menus that you interact with. The two main updates are to the Rules/MOTD menu and the Pointshop UI.

Rules/MOTD
  • The Rules/MOTD menu now uses the new button design with a blue primary accent and ripple when clicked.​
  • For those who still use the 32bit non-Chromium branch of Garry's Mod, the rendering of the rules page has been made slightly better (we can only do so much with Awesomium since it's a 7 - 10 year old web render.)​
  • The Rules/MOTD can now also be accessed with !rules in the chat.​

Pointshop
  • The Pointshop navigation bar now also features the new buttons with a ripple effect.​
  • Weapons and Skins tab now follow near the same format for showing weapons and button actions.​
  • The Accessories and Playermodels tab now have each item as a card. When you click on an item, it will appear on the right side. You can buy, sell, and modify the color of your playermodel.​
  • The Playermodels tab will now show a preview of the color you have chosen for playerrmodels that have customizable colors.​
  • When clicking on a weapon skin in the Skins tab, a new "slam-in" animation is used and the preview no longer takes up the entirety of your screen.​
  • The Loadout and Lottery tab have had their buttons updated to the new button style. Sub-actions like adding tickets to your cart are a light shade of blue with the primary action of buying tickets being a bright blue.​
  • Dialog popups now follow our new UI design and will fade in and fade out with ripple buttons.​
  • When buying/selling items and tickets, it will confirm the price in the dialog popup.​
  • Fixed a bug where people with smaller screen resolutions were not able to select the Loadout tab (Thanks @Jay but High AF.)​

With all the changes, there have also been some optimizations made when the pointshop is open. Data that didn't need to be refreshed or calculated every frame such as the buy/sell price of items and their name will now only be calculated upon switching to the tab. The "Give Points" button still remains at the bottom. This will be moved to a better place later. The Skins tab will later be updated to only show each weapon once and upon clicking will display all available skins in rank-specific order, though this requires more development time and review.


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Prop Punch Removal

As announced in the reveal post of TTT v1.0, the decision has been made to remove the prop punch upgrade. This upgrade would increase the recharge rate of your punch-o-meter (the prop possession stamina) by 15% at each level. However unfortunately due to the increase in spectator-related interference with players who are living, the item has been removed from everyone's inventory. Each player has been reimbursed in accordance with what level they had the upgrade on. Please refer to the table below for the points you should have received.

Code:
Level 1: 2,000
Level 2: 4,000
Level 3: 7,000
Level 4: 12,000
Level 5: 20,000

The punch-o-meter will now recharge at the same rate for all players, which is 1 movement/second. Prop possession still remains, though nerfed slightly and more for fun and less for round interference.
 

optimal

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Map Update

~41 maps updated, full changelog below. Numerous fixes and changes were applied, including the removal of extra barrels that were added around the Christmas update, the removal of HDR, which results in file size reduction of all maps, broken reflections, and more.

New maps:
ttt_apehouse
ttt_forestvilla
ttt_sandcrawler
ttt_sushi_island
ttt_yucatan

Code:
ttt_67thway:
	Updated map layout
	Removed barrels
	Removed HDR

ttt_airboatcity2:
	Added gas to airboats like ttt_black_mesa
	Reduced the amount of airboats to 5 (including Traitor airboat)
	Removed all props from the water to mitigate FPS issues
	Moved airboats to spawn on buildings
	Reduced the amount of barrels
	Optimizations
	Removed HDR

ttt_alstoybarn:
	Removed HDR

ttt_amsterville:
	Reduced the amount of barrels

ttt_apehouse:
	New map

ttt_bikinibottom:
	Removed barrels
	Removed HDR

ttt_bungalows:
	Moved T teleports and removed the 2 way teleports to prevent an exploit
	Fixed some texture clipping underwater
	Fixed flickering lights

ttt_canals:
	Removed the death trigger from the water
	Optimizations

ttt_city_center:
	Removed barrels
	Removed HDR

ttt_clue_2018:
	Reduced the amount of barrels
	Removed HDR
	Fixed missing music

ttt_cod4_vacant:
	Removed HDR
	Optimizations

ttt_crackhouse:
	Reduced the amount of barrels
	Removed HDR

ttt_cruise:
	Removed barrels
	Removed HDR

ttt_dolls:
	Removed boxes

ttt_fastfood:
	Fixed flying glass issue
	Fixed broken reflections
	Removed HDR

ttt_forestvilla:
	New map

ttt_grovestreet:
	Fixed a small doorway where players couldn't get through
	Fixed some nodraw issues
	Optimizations

ttt_heaven:
    Removed some clipping from an area that players were getting stuck in

ttt_hotline_miami:
	Removed barrels
	Fixed broken water reflection
	More gun spawns inside the building
	Removed HDR
	Optimizations

ttt_innocentmotel:
	Removed barrels
	Removed HDR

ttt_island_2022:
	Reduced the amount of barrels
	Removed HDR

ttt_lifetheroof:
	Reduced the amount of barrels
	Removed HDR

ttt_mountainresort_snow:
	Removed barrels
	Removed HDR

ttt_mw2_rust:
	Removed HDR

ttt_mw2_scrapyard:
	Removed HDR

ttt_mw2_terminal:
	Removed HDR

ttt_northsea:
    Added stairs clipping
    Edited the crane breakable to be size of the crane driver

ttt_nuclear_power:
	Removed barrels
	Removed HDR

ttt_nuketown:
	Fixed light pole models
	Reduced the amount of barrels
	Removed HDR

ttt_pelicantown:
	Removed barrels
	Removed HDR

ttt_poolparty:
    Added a teleport to get out of the T room by the pool
    Added some clipping

ttt_resort:
    Fixed diving board pushing in wrong direction
    Fixed some geometry
    Added stair clipping
    Optimizations

ttt_richland_remix:
	Reduced the amount of barrels
	Changed some physics props back to normal mass scale
	Removed HDR

ttt_sandcrawler:
	New map

ttt_sens:
	Fixed broken reflections
	Removed HDR

ttt_skeld:
    Fixed vent ladders
    Fixed some missing sounds and decals
	Removed HDR

ttt_ski_resort:
	Fixed broken reflections
	Removed HDR
	Optimizations

ttt_sushi_island:
	New map

ttt_thething:
	Reduced the amount of barrels
	Removed HDR

ttt_tilted_towers:
    Fixed broken reflections
    Fixed some spawn points
	Reduced the amount of barrels
	Removed HDR
	Optimizations

ttt_tokyodistrict:
	Removed barrels
	Removed HDR
	Fixed a secret

ttt_vessel:
	Removed HDR

ttt_villa2:
	Reduced the amount of barrels
	Removed HDR

ttt_volcano:
	Changed a lot of physics props to static
	Removed HDR

ttt_waterworld_2020:
	Reduced amount of barrels
	Removed HDR

ttt_yucatan:
	New map
 

Pierogi

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Weapon Tuning

Weapon rebalancing to make one-shot kill weapons a little less powerful.

AWP
Improved accuracy to bring it more in line with the rest of the snipers/DMRs
  • Increased accuracy (cone 0.005 -> 0.003)

Colt M1911
Some tweaking to make this a little less viable as a primary weapon.
  • Decreased fire rate (delay 0.33 -> 0.4)
  • Increased recoil (recoil 2 -> 2.5)
  • Decreased accuracy (cone 0.001 -> 0.002)

Colt Python
Some tweaking to make this a little less viable as a primary weapon.
  • Increased recoil (5 -> 7)
  • Decreased fire rate (delay 0.5 -> 0.7)

Deagle
Reverted to vanilla TTT deagle stats.
  • Decreased accuracy (cone 0.018 -> 0.02)
  • Decreased fire rate (delay 0.5 -> 0.6)

M14 EBR/HK SL8

  • Increased recoil (2.4 -> 3)
  • Decreased fire rate (delay 0.35 -> 0.4)
 
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