Implemented ttt_manorhouse

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Ajaycent

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The Good:
- Very very optimized map for a map with a lot of props and "space" to roam around with
- This map gives off Resident Evil mixed with a slightly bigger version of Clue vibes
- There are easter eggs. Walk into the closet in the bedroom, use the radio in the living room, hit the switch under the stairs, and a few others.
- There are some locations for Traitors to kill with c4, but not overbearing like other c4 spam heavy maps
- 50 spawns
- Very "spacious" with a lot of rooms, alot of props to kill with with an entire basement with even more props and explosive barrels which the basement has two means of entry and exit. Stairs and Elevator.
- The elevator has a built-in anti-block/crash/abuse system apparently.

The Bad:
- No Traitor Rooms at all, and from the looks of it no traitor-traps
- The artstyle and texturewise is... very bland the map creator states turning on HDR for the "best results"
- There is a known bug in the social hall where some physics props will render fully black. This is client side and is fixed simply by walking out to the lobby and back in. This is caused by the toggleable light in the lobby.
- Personally there are areas where I felt trapped/limited when it comes to firefights

The more I keep looking at this map... this is pretty much a bigger and more spacious clue... this map can replace clue entirely imo.
 
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Jennie

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Sure +1
 

waffle

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fun map remember it giving major fps drops on sgm but im sure someone can fix this
 

Pierogi

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Accepted, will let you know when this is implemented.
 

Pierogi

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Implemented as part of the Fall 2022 update.
 
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