I was slain for haphazardly using a taser on a round in which I was a Detective, and I couldn't stop thinking about whether or not that was fair. (I have nothing better to do than to sit around and think about shit like this and, unfortunately, I'm not making that up.)
The underlying principle in question here is whether or not you can use a taser haphazardly, because you can only use a taser on suspicion. Right? If I use a taser, the train of thought is something like as follows:
(1) I see a player near or around me and I make a judgement call based on their virtual body language, etc., whether or not they pose a threat to my virtual wellbeing or the virtual wellbeing of other (presumedly) innocent players around me.
(2) I employ the taser to momentarily detain them in lieu of actually firing an armed weapon and thus inflicting damage, which would be considered RDM (and is thus against the rules).
The only other case in which a taser would be used by a Detective in a situation not as described above would be in the case that they're just fuckin' about, e.g., I fire a taser with the intention of temporarily handicapping somebody for kicks, or I aim to kill somebody, such as using the taser to drown a player while they are in a body of water.
Moreover, I was slain by a moderator, which is a demonstration of in-game privilege. (I started to cry and complain for three hours.) It seems to me highly unlikely that your average non-administrative player would go out of their way to report being tased unless they died, which is RDM (and an altogether separate issue). It's even less likely that a moderator would go out of their way to punish a player for witnessing a Detective tase somebody.
Ultimately, the point is that of intentionalism. As a Detective, what my intentions are in tasing a player cannot be proven beyond the speech act I provide for tasing them. If I suspect a player of being traitorous, and I fire a taser to apprehend them, I don't know that they're traitorous or not. I'm simply acting on my perception of whether or not they may be a threat, which is totally subjective. Even if I were fuckin' about (with the explicit sidenote that I do not aim to kill, viz., RDM), the act would look more or less exactly the same as that of the serious-minded Detective because it all rests on subjective agency. Thus, it's most certainly not worthy of a slay.
(The solution is simple. Tasers shouldn't cause damage. That's what the fuss is, I think. Mods shouldn't be the arbiter of correct taser usage. The Detective should be, and the Detective alone, unless the Detective kills an innocent player with the taser, because that is RDM.)
It's 3:57 AM where I am right now.
The underlying principle in question here is whether or not you can use a taser haphazardly, because you can only use a taser on suspicion. Right? If I use a taser, the train of thought is something like as follows:
(1) I see a player near or around me and I make a judgement call based on their virtual body language, etc., whether or not they pose a threat to my virtual wellbeing or the virtual wellbeing of other (presumedly) innocent players around me.
(2) I employ the taser to momentarily detain them in lieu of actually firing an armed weapon and thus inflicting damage, which would be considered RDM (and is thus against the rules).
The only other case in which a taser would be used by a Detective in a situation not as described above would be in the case that they're just fuckin' about, e.g., I fire a taser with the intention of temporarily handicapping somebody for kicks, or I aim to kill somebody, such as using the taser to drown a player while they are in a body of water.
Moreover, I was slain by a moderator, which is a demonstration of in-game privilege. (I started to cry and complain for three hours.) It seems to me highly unlikely that your average non-administrative player would go out of their way to report being tased unless they died, which is RDM (and an altogether separate issue). It's even less likely that a moderator would go out of their way to punish a player for witnessing a Detective tase somebody.
Ultimately, the point is that of intentionalism. As a Detective, what my intentions are in tasing a player cannot be proven beyond the speech act I provide for tasing them. If I suspect a player of being traitorous, and I fire a taser to apprehend them, I don't know that they're traitorous or not. I'm simply acting on my perception of whether or not they may be a threat, which is totally subjective. Even if I were fuckin' about (with the explicit sidenote that I do not aim to kill, viz., RDM), the act would look more or less exactly the same as that of the serious-minded Detective because it all rests on subjective agency. Thus, it's most certainly not worthy of a slay.
(The solution is simple. Tasers shouldn't cause damage. That's what the fuss is, I think. Mods shouldn't be the arbiter of correct taser usage. The Detective should be, and the Detective alone, unless the Detective kills an innocent player with the taser, because that is RDM.)
It's 3:57 AM where I am right now.