Normally I would agree with you-- it's being able to logic your way into figuring out who the traitors are. In this instance, however, I think roy's suggestion would lend to more casual gameplay as it would make things less confusing and more accessible to a wider range of players.I’m just some old loser, however I think it’s a good thing they don’t blow up because it could trick people with low health into thinking the death station is real, obviously people with lots of knowledge will know that’s not how it works but the average Jonathon might not
1. Not sure what you mean by this. Could you expand on this?1. Wouldn't that allow people to team and help traitors? (I DEFINITELY wouldn't use an obvious ds to kill as many people around me as possible)
2. Who the fuck goes around and tries to heal while at full health.... (really curious who's that big of a potato)
3. You could easily manipulate this to kill others as innocent or detective...and live... (it would be a bit of a hassle to do tho)
4..... there is no 4... (at least for the moment)
If someone is being an asshole or is metagaming, tell a staff member. And do you mean that there's a glitch that allows you to use the ds without triggering it? Or just some way to run away/hide1. you see a group of people around a ds and you know it's a ds for ..."reasons"... so you blow it up just to kill them and help the t's get some free ez kills
2..................even if you trying to get rid of ds for others... point 3.
3. there is a way to use ds without dying..
Also if anyone is recklessly testing a Health Station at full HP, it becomes rather toxic. Not to mention that a full HP player is the only good counter to a deathstation on an UNID.-1, there's literally no reason for an inno at full HP to use a death station. When this was a thing on SGM I think more people died to someone else "testing" death stations on full HP than to actually falling for one.