since the traitor count is 1 per 4 players when we have 7 for example we end up with 1 traitor vs 6 innos
so im thinking when player count is 6 or 7 there should be 2 traitors instead to help balance at that low pop count
2v4 or 2v5 is very unbalanced traitors have op traitor items like barrel guns and harpoons that just immediately kill someone a single traitor already gets 3 credits and gets credits for kills so having 2 traitors wouldn't be fun on a 7 player server
I like the idea and thinking. I can see how 1 traitor for 6 players can be low, however I feel like the gamemode has been designed this way for a reason and people can still buy T. Good in theory not in practice