Implemented Fix Propkilling

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BARTHOLOMEW

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Server's been out about a year, and here more than SGM prop-killing has become a regular thing, more than that it's rampant here. Any map where someone can propkill, someone will, which is fun if you're 12, retarded, or learning about propkilling for the first time, but for the rest of us it got old before AHG even started up, there's no challenge, no humor, no glory, no fun to instant-killing a random with a barrel, it's something only unfunny or new players do. Not to say there can't be innovation within prop-killing, or times where it doesn't impede the gameplay like a duel, but everyone knows how to do it now, and it's fucking obnoxious, there's times where I've logged on the server, instantly been prop killed by a player/spectator, and stopped playing for weeks. In a game with guns, traitor weapons that cost credits, prop killing is completely game-breaking, and this is coming from the guy whose spent hours trying to break the game in anyway I can.

For example - what's the point of a barrel gun, or a knife, if there's a free 1 shot weapon on 60% of maps with unlimited uses? What's the point of actually playing the game instead of just doing the bare minimum of spawning in, killing people with barrels, no reason for communication or strategy or even thinking. Certain maps you have to avoid entire sections of the map as to not get cross-fired by barrels. When players approach me holding a prop, it's hard to tell if they're RDMing, asking for a duel, or a traitor, so often I won't interact and avoid them, which just makes me end up getting killed (although I guess that's my fault for trying to play 'honorably'). Additionally, if you see someone killed by a prop, you usually assume that person was in a duel or something like that, and not a threat, only to be next in line. That is fucking stupid and even further discourages people from actually playing. It is harder to RDM with a gun than a barrel but I feel like one is looked at as way worse than the other, although you literally just have to move your mouse to get 1+ kills instantly. I miss when people made jokes or had interesting strategies instead of XDDDD I KILLED YOU LOL LAUGH NOW. It's a big reason I stopped playing, as well as a few others I've talked to.

Some potential fixes are (I do not code so idk what's possible)
1) Fix barrels so they actually register as killing a player (vs killed by the world) so propkillers can be reported more often
2) Ban staff from propkilling (If staff does something it becomes accepted and trickles down to the most annoying players) (side note: staff shouldn't even be allowed to RDM each other in general, your stupid inside joke of killing other staff has gotten me and others caught up in many RDM chains over the years. I love when me and 4 others die to your little discord staff call joke! It's to the point where if I see 2 staff fight I have to ignore it and assume it's just that shit)
3) Modifying barrels in a way where they can't instant kill - add a minigame where barrels fall from the sky and the ability to kill is reenacted. Quarantine prop killers to a fun round.

There's other solutions I'm not thinking of, I mean if everyone reported prop RDM things would be a lot better, but that can only go so far. I've talked about this before, for someone to reply "Ummm.... actually the current pop actually seems pretty happy with propkilling!", which is a flawed argument, the people who don't like propkilling have left, so even if I was the only one with this opinion that's only because of survivorship bias. I've burnt out now so thread over but if you have a problem with what i said, this is you!!!!!!!!!!!!!!!!!!!!!! I'm just a guy who wants the focus back on the game!!!!!!!!!!!!!!!!!!!!!

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Nitro_Hunter

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I have anti Chinese relics to ward them off as well as some pills to help you remember the Jews If anyone needs them
 

Moleman

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This is a fucking horrible take, so fucking stupid that I don't even care about the propkilling shit anymore. It seems like the majority of your time in this community has been at the top of the staff team, or within the staff team's echo chamber, rather than playing with/surrounded by the player-base, noticing how these things affect gameplay and player-base on a small scale. Notice how everyone who agrees is current staff or ex-staff for likely years? Crazy! Bias perhaps ?

Who fucking cares that ONE guy on SGM, TEN YEARS AGO, decided to resign over prop killing? In the post the guy says the only reason he played was to prop kill. Not to moderate, but to prop kill, and that he was playing for fun - if you volunteer as staff, you sacrifice the ability to consistently have fun in ways you did before. It's the responsibility of the position - if you are playing for the sole reasons of friends or power or propkilling, and would resign if those changed, rather than helping the server regardless, you ARE a shitty staff member and should've never been staff in the first place. You are staff to serve the server, not entertain yourself. That's how staff has functioned in EVERY community I have been in besides these two. And guess what? AHG/SGM had some of the most obnoxious and disliked staff in any community I've been in, the most annoying inside joke - clique bullshit I've ever seen at times. Talk to players, not staff about this. Most PLAYERS (the group you NEED to be catering to, not staff members) would agree with most of this, and ofc staff will disagree. Staff shouldn't be some awesome club where you can do most things a player can but with a colored name and power, that breeds the clique mentality, while restraint brings responsibility and dedication to the server, not to it's staffers. It is a job and 'appreciation' shouldn't be a factor.

The servers I staffed for at 12 had more rules, responsibilities, and guidelines for staff than I've ever been considered here - some of which 'gameplay' rules - and they had significantly better community relationships/less problems/quality gameplay than they would without. How is it a shit take to say there should be stricter staff rules, forcing staff to a higher standard of gameplay??? Or make them 'underappreciated' - do you actually think players appreciate staff, right now, besides those who want staff? No, they don't, players don't go around praising staff for doing the job they signed up for. But they WILL get mad when staff gets to troll and do shit a player can do sometimes, while they personally get punished for similar actions, this is what lead to a lot of the problems when Andy/Sanchez was mod as just one example - some staff would hyper-moderate while other staff were allowed to do exactly what the banned players did, but there was never really any punishment given to either side, which really puts a wall between staff and players and makes staff seem above everything. Yeah that specific problem is better now, but the point is that without guidelines, for the most part staff is allowed to troll as hard as players are, there will always be the chance of hypocrisy or a similar problem arriving in a different area, the server will dip in quality. If there's no written difference in the way mods play to how players do, that's pretty dumb and something that, in my experience, is unique to this community.

If you are staff, you are doing volunteer work, it is a job, and as a worker at a job, you are reflective of the server and the server's quality. Your goal as staff is to MODERATE and be an example. You aren't supposed to have fun - that's not the promise of a job, that isn't even an aspect of the job. Should you be able to have fun as staff? Sure, but it has to be within the confines of the actual game, instead of doing glitch shit. The rules shouldn't be catering to mods who don't actually want to treat their job professionally, at the very LEAST, but we shouldn't have staff members who don't enjoy playing the game they are moderating. The rules shouldn't be based on how much fun mods are having, or based on what 1 guy did 10 years ago, but based on quality and based on what players want. If they resign over something like not being able to have fun prop killing, sounds like your staff team's shit already, putting self serving inside jokes before gameplay quality. Staff is a duty with obligations, to baby staff members who volunteered themselves is so unbelievably fucking stupid and caters to the worst crowd possible.

When I applied for Minecraft, a game which I genuinely dislike (yet have 10+ years of community experience in), I did it because I knew I was the one for the job, that in the entire community I was likely the 1 person who could actually had history running server networks. I knew the mistakes that would be made before they would be made because I've seen them time and time again. After a year of trolling, I fucked off changed my persona completely, put in my app. What did I get? Paragraphs from the staff hivemind about how I joked once in game and that means I am evil and should never be allowed to staff, while some of these staff were being even more obnoxious and breaking more rules than I had. I wasn't a part of their cool friend group so I'm evil!!!!! So I stopped even joking because I put duty above my own personal wants, helping and building the server. Was it boring? Fuck yes. But if you are staff it shouldn't be about you. I tried my best to improve the server while also being extremely cautious about my persona and the image I was sending to the community. I didn't go around doing game breaking shit in Minecraft, let alone glitches that instant kill people, although I dislike the game and get extremely bored by it, and very quickly, I respected the game, the community, and the quality of the server itself.

How is it crazy to think mods should be held to a higher gameplay standard and quality than players???????? That's the entire fucking point of staff. To improve the server. Saying "hey don't cheese, play the game it's meant to be played" to staff members is the end of the world because 1 guy 10 years ago? Back to a point I made earlier as an example, of staff RDMing each other. Why would a mod ever report another mod unless forced to? There's little to no possibility staff would punish staff - no incentive at all. Which means it is essentially allowed. I wouldn't report a friend for killing me, but I'm not staff, again there's a sense of duty. If that would discourage staff from killing each other in game, and would send the message that joke RDM leads to RDM chains which ruins multiple people's round. I know how RDM chain slays work, but I don't think I ever saw a staff serving slays for the chain they created. This proposal would really only benefit the game, however, this is a gameplay rule so staff would quit - and worst of all - people might not appreciate the staff team :cry::cry::cry::cry::cry:
Literally one of the first things staff are told is that they're meant to be held to higher standards than players. If they can't handle that, maybe it's not for them.
 

Gabriel

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One thing I don’t get is why staff karma limit is lower than the normal player, making it the same would prevent half of this bs.
I think original intent was so that they could respond to RDM in game without having to worry about karma loss. But like.... that def aint how it works in practice
 

Titan

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One thing I don’t get is why staff karma limit is lower than the normal player, making it the same would prevent half of this bs.
I've wondered this since sgm
 

RyanHighman

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One thing I don’t get is why staff karma limit is lower than the normal player, making it the same would prevent half of this bs.
The idea is that if the only staff got karma banned, the server is staffless for an hour. A better solution might be that if a staff members karma dips below the normal threshold, they get x amount of slays. That way we incentivize not getting low karma while also not running the risk of leaving the server staffless
 

BARTHOLOMEW

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Too lazy to reply to every single point but a few things - I do kill/report propkillers and have going back a lot further than this thread, this isn't the first time I've complained about it, and it isn't like I wasn't propkilling for months on end, I get its fun to duel. Reporting/killing works for some people, some times, but can just as easily make them get more annoying. Me as someone whose played here a while, can join a server get instantly propkilled and although I know it's someone just trying to get a quick dopamine rush by doing a cool trick, it makes the server look fucking bad to me, let alone randoms. Especially when staff partake. If your business model is to retain current members, rather than outgrowth, improving quality, trying to win old members back, the community is going to dwindle. If you keep propkilling as is (which is better than it was a few months ago but extremely fucking annoying), THIS current population will be happy, because those who had a problem with it got annoyed and left. Of course those who stayed through a problem don't mind it - that's why they stayed. It's not the 'heart of the community', it's a trend that went on too long without any sort of attempt to curve or improve the problem, and it got so bad that it's become the gimmick of the server. Long lasting, growing communities don't revolve around gimmicks that disrupt gameplay. A TTT server won't last or evolve if the advertised gimmick is it's a propkill server. The only audience you reach is the audience you already have - an audience which didn't come here for prop killing initially. Did anyone on this server join because they liked prop-killing, like join for the first time? Or was it something they learned? The latter, and LMK if I'm wrong, I don't think anyone has joined this server for prop killing. It doesn't lead to growth but stagnation, and eventually dwindling.

As for the staff part - you guys are retarded if you think my point is "Players shouldnt have fun on server!!!!". My post is there to reread, but I'll repeat myself because it seems like you guys are so mad you missed my point.
The point of volunteering is to help without any gain for yourself. Staff is a volunteer based job. As it is in every community ever. And most people who staff in communities, understand that as a volunteer, you give up certain rights - the ability to act informal, be edgier with jokes/gameplay, fight people, etc, as a staff member you are part of the servers image more than you represent yourself. You sacrifice certain abilities in order to help the server, this is new to no one at all, every staff knows to some degree you have to tune it down once you get staff. You are explicitly told this as staff, and I had to do this more than most, which is something I knew before I applied. You don't apply for staff for fun, you do it for experience or to further help the community. There can be fun moments, but you PLAY a game for fun, you MODERATE to moderate. How is that a crazy take? You aren't entitled to have fun as staff. Fun isn't the payment for staffing. Fun is the payment for playing. It's like going into an internship and getting mad when you have to dress differently than you would if you weren't working. YOU signed up for the job, and if taking that job seriously means you quit, you're either stupid or misleading yourself. It isn't crazy to say staff should have to avoid RDMing, or avoid prop killing, instead of continuing to do it and laughing about it in VC as staff.
One thing I don’t get is why staff karma limit is lower than the normal player, making it the same would prevent half of this bs.
I completely forgot about this shit, and it is a big part of the problem. Hearing staff joke about having 300 karma is so fucking annoying to me. I don't think I've ever once been karma banned on this server, despite the RDM and trolling and likely more overall hours than a lot of staff, yet I have seen several times staff has gotten below ban length and bragged about it. It's weird and the reverse of the responsibilities staff should have - it rewards and promotes RDM, and says to players "we get to do shit you can't! and its funny!". It doesn't hold staff accountable and instead gives a reward for something by definition there should be no reward for. It literally makes the game easier for staff to abuse. But hey - if staff has different gameplay rules than players the server will DIE!!!!!!! (Unless of course the different gameplay rules benefit them!!!!!!!)

If staff leave because of new responsibilities - they were likely bored of the game and thinking about resigning before that. Burnt out staff, thinking about resigning, are going to be lazy and promote bad habits - let them leave !
The idea is that if the only staff got karma banned, the server is staffless for an hour. A better solution might be that if a staff members karma dips below the normal threshold, they get x amount of slays. That way we incentivize not getting low karma while also not running the risk of leaving the server staffless
The most fun I've had in the last 3 months was also the only time in months I've seen no staff on - I think staff overestimates how important it is to have a staff member on at every possible second. Giving the server 30 minutes to an hour of modless chaos benefits communities IMO. Regardless, staff should be held to rules more harsh than players, and getting a karma ban is extremely preventable by just having self control. It should be the same or harsher for staff IMO.
 

BARTHOLOMEW

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Bruh I can’t understand you through the long ass hair on your neck. Shave that shit.

Also, why would anyone be playing a 16 year old video game if it wasn’t fun for them. Get that Reddit banhammer outta your ass and live a little in the free-time you have when you aren’t moderating r/cute.

Sincerely,

That one SGM mod from 10 years ago
With that fucking corny ass insult, it really sounds like you're projecting. People play video games for fun, that's why more people play games than moderate. Crazy right? Are you actually such a fucking loser that you feel the need to come back and defend actions you did 10 years ago on a different community? Or did helix ask you for backup again like when he got you to help rig the MC vote - a server which you never joined? Helpful!
I'm not even going to insult you for the anime pfp or that weird ass furry steam profile shit. It's too easy. Post a selfie and if you're hotter than me, I'll delete this thread! I got a good image of how you look in my head - and I'm laughing!
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Gabriel

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Prop kill isn’t different from any other type of kill. Prop rdm isn’t different from any other type of rdm.

Your problems with staff are an entirely different issue and I highly recommend you make a different thread so that the two problems don’t get mixed, considering the prop killing seems to be something you just don’t understand, while the staff rdm is something that could benefit from healthy conversations.
 

burger king

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Your problems with staff are an entirely different issue and I highly recommend you make a different thread so that the two problems don’t get mixed, considering the prop killing seems to be something you just don’t understand, while the staff rdm is something that could benefit from healthy conversations.
Not a good fix.
 

Kasta

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With that fucking corny ass insult, it really sounds like you're projecting. People play video games for fun, that's why more people play games than moderate. Crazy right? Are you actually such a fucking loser that you feel the need to come back and defend actions you did 10 years ago on a different community? Or did helix ask you for backup again like when he got you to help rig the MC vote - a server which you never joined? Helpful!
I'm not even going to insult you for the anime pfp or that weird ass furry steam profile shit. It's too easy. Post a selfie and if you're hotter than me, I'll delete this thread! I got a good image of how you look in my head - and I'm laughing!
View attachment 1777

Buddy, is that a picture you or some sort of claymation project that you’ve been working on in your spare time? If that’s actually a picture of you and you felt like it was a good idea to post it; you’ve got some confidence that you have no business having.

Kudos to you for that 😂😂.

Honestly, some people here have seen the picture of my balls I took and I’d say they look more appealing that that crayon looking mop thing that you posted above me.
 

waffle

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Buddy, is that a picture you or some sort of claymation project that you’ve been working on in your spare time? If that’s actually a picture of you and you felt like it was a good idea to post it; you’ve got some confidence that you have no business having.

Kudos to you for that 😂😂.

Honestly, some people here have seen the picture of my balls I took and I’d say they look more appealing that that crayon looking mop thing that you posted above me.
all im saying is I dont see your face posted in this reply
 

Grumble

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Bruh I can’t understand you through the long ass hair on your neck. Shave that shit.

Also, why would anyone be playing a 16 year old video game if it wasn’t fun for them. Get that Reddit banhammer outta your ass and live a little in the free-time you have when you aren’t moderating r/cute.

Sincerely,

That one SGM mod from 10 years ago
Also you're gross
 

RyanHighman

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Buddy, is that a picture you or some sort of claymation project that you’ve been working on in your spare time? If that’s actually a picture of you and you felt like it was a good idea to post it; you’ve got some confidence that you have no business having.

Kudos to you for that 😂😂.

Honestly, some people here have seen the picture of my balls I took and I’d say they look more appealing that that crayon looking mop thing that you posted above me.
Take your toxic shit elsewhere. No part of this comment has any business being anywhere in this thread
 
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