Server's been out about a year, and here more than SGM prop-killing has become a regular thing, more than that it's rampant here. Any map where someone can propkill, someone will, which is fun if you're 12, retarded, or learning about propkilling for the first time, but for the rest of us it got old before AHG even started up, there's no challenge, no humor, no glory, no fun to instant-killing a random with a barrel, it's something only unfunny or new players do. Not to say there can't be innovation within prop-killing, or times where it doesn't impede the gameplay like a duel, but everyone knows how to do it now, and it's fucking obnoxious, there's times where I've logged on the server, instantly been prop killed by a player/spectator, and stopped playing for weeks. In a game with guns, traitor weapons that cost credits, prop killing is completely game-breaking, and this is coming from the guy whose spent hours trying to break the game in anyway I can.
For example - what's the point of a barrel gun, or a knife, if there's a free 1 shot weapon on 60% of maps with unlimited uses? What's the point of actually playing the game instead of just doing the bare minimum of spawning in, killing people with barrels, no reason for communication or strategy or even thinking. Certain maps you have to avoid entire sections of the map as to not get cross-fired by barrels. When players approach me holding a prop, it's hard to tell if they're RDMing, asking for a duel, or a traitor, so often I won't interact and avoid them, which just makes me end up getting killed (although I guess that's my fault for trying to play 'honorably'). Additionally, if you see someone killed by a prop, you usually assume that person was in a duel or something like that, and not a threat, only to be next in line. That is fucking stupid and even further discourages people from actually playing. It is harder to RDM with a gun than a barrel but I feel like one is looked at as way worse than the other, although you literally just have to move your mouse to get 1+ kills instantly. I miss when people made jokes or had interesting strategies instead of XDDDD I KILLED YOU LOL LAUGH NOW. It's a big reason I stopped playing, as well as a few others I've talked to.
Some potential fixes are (I do not code so idk what's possible)
1) Fix barrels so they actually register as killing a player (vs killed by the world) so propkillers can be reported more often
2) Ban staff from propkilling (If staff does something it becomes accepted and trickles down to the most annoying players) (side note: staff shouldn't even be allowed to RDM each other in general, your stupid inside joke of killing other staff has gotten me and others caught up in many RDM chains over the years. I love when me and 4 others die to your little discord staff call joke! It's to the point where if I see 2 staff fight I have to ignore it and assume it's just that shit)
3) Modifying barrels in a way where they can't instant kill - add a minigame where barrels fall from the sky and the ability to kill is reenacted. Quarantine prop killers to a fun round.
There's other solutions I'm not thinking of, I mean if everyone reported prop RDM things would be a lot better, but that can only go so far. I've talked about this before, for someone to reply "Ummm.... actually the current pop actually seems pretty happy with propkilling!", which is a flawed argument, the people who don't like propkilling have left, so even if I was the only one with this opinion that's only because of survivorship bias. I've burnt out now so thread over but if you have a problem with what i said, this is you!!!!!!!!!!!!!!!!!!!!!! I'm just a guy who wants the focus back on the game!!!!!!!!!!!!!!!!!!!!!
For example - what's the point of a barrel gun, or a knife, if there's a free 1 shot weapon on 60% of maps with unlimited uses? What's the point of actually playing the game instead of just doing the bare minimum of spawning in, killing people with barrels, no reason for communication or strategy or even thinking. Certain maps you have to avoid entire sections of the map as to not get cross-fired by barrels. When players approach me holding a prop, it's hard to tell if they're RDMing, asking for a duel, or a traitor, so often I won't interact and avoid them, which just makes me end up getting killed (although I guess that's my fault for trying to play 'honorably'). Additionally, if you see someone killed by a prop, you usually assume that person was in a duel or something like that, and not a threat, only to be next in line. That is fucking stupid and even further discourages people from actually playing. It is harder to RDM with a gun than a barrel but I feel like one is looked at as way worse than the other, although you literally just have to move your mouse to get 1+ kills instantly. I miss when people made jokes or had interesting strategies instead of XDDDD I KILLED YOU LOL LAUGH NOW. It's a big reason I stopped playing, as well as a few others I've talked to.
Some potential fixes are (I do not code so idk what's possible)
1) Fix barrels so they actually register as killing a player (vs killed by the world) so propkillers can be reported more often
2) Ban staff from propkilling (If staff does something it becomes accepted and trickles down to the most annoying players) (side note: staff shouldn't even be allowed to RDM each other in general, your stupid inside joke of killing other staff has gotten me and others caught up in many RDM chains over the years. I love when me and 4 others die to your little discord staff call joke! It's to the point where if I see 2 staff fight I have to ignore it and assume it's just that shit)
3) Modifying barrels in a way where they can't instant kill - add a minigame where barrels fall from the sky and the ability to kill is reenacted. Quarantine prop killers to a fun round.
There's other solutions I'm not thinking of, I mean if everyone reported prop RDM things would be a lot better, but that can only go so far. I've talked about this before, for someone to reply "Ummm.... actually the current pop actually seems pretty happy with propkilling!", which is a flawed argument, the people who don't like propkilling have left, so even if I was the only one with this opinion that's only because of survivorship bias. I've burnt out now so thread over but if you have a problem with what i said, this is you!!!!!!!!!!!!!!!!!!!!!! I'm just a guy who wants the focus back on the game!!!!!!!!!!!!!!!!!!!!!